OpenGL screencast video tutorial HD 19 - Blending
In this screencast (OpenGL video tutorial), I explain how to use blending in your OpenGL program.
OpenGL functions used in this screencast: glBlendFunc(), glDepthMask()
OpenGL parameters used in this screencast: GL_TRUE, GL_FALSE, GL_BLEND, GL_ZERO, GL_ONE, GL_DST_COLOR, GL_SRC_COLOR, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA_SATURATE
The code is available to download on Github