OpenGL screencast 15 - Textures Part 2
In this screencast (OpenGL video Tutorial), I create a few more shapes with their corresponding textures. I also explain several specific OpenGL texture methods and parameters.
OpenGL commands used in this screencast: glutInitWindowPosition(), glBindTexture(), glTexParameteri(), glTexParameterfv(), glTexEnvi(), glTexEnvfv()
OpenGL parameters used in this screencast: GL_TEXTURE_2D, GL_NEAREST, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_BORDER, GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE, GL_BLEND, GL_MODULATE, GL_DECAL, GL_COMBINE, GL_ADD, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_BORDER_COLOR
The code is available to download on Github