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OpenGL screencast 7 - Drawing in 3D part 2 - Perspective and Orthogonal Projections and Cubes

In this screencast, I discuss drawing cubes in 3D. More importantly, I cover perspective and orthogonal projections and discuss when you would want to use each.

Functions used include: gluPerspective(), gluLookAt()

The code is available to download on Github

Watch the Screencast

YouTube