- - GDC 2013
- - Book: Refuse to Choose
- - OpenGL screencast video tutorial HD 23 - Tessellation
- - The 2013 Agenda
- - 2012 in Review
- - OpenGL screencast video tutorial HD 22 - Fog
- - OpenGL screencast video tutorial HD 21 - Skybox
- - OpenGL screencast video tutorial HD 20 - Anti Aliasing
- - Ludum Dare 25 Post Mortem - Doggie Destroyer
- - On Shipping Product
- - Book: Running Lean
- - Book: The Culting of Brands
- - RubyConf 2012
- - Startup School 2012
- - Book: The Strategic Student
- - Book: Game Theory 101: The Basics
- - Book: Being Geek
- - Book: Venture Deals
- - Hacker Monthly - Issues 1 through 4
- - Book: The Design of Everyday Things
- - Book: Crossing the Chasm
- - Book: 59 Seconds
- - Book: Pro Git
- - Book: No B.S. Time Management for Entrepreneurs
- - Book: Logicomix: An Epic Search For Truth
- - Book: The Innovator's Dilemma
- - Book: The Future of Management
- - Book: Free
- - Book: The Wisdom of Crowds
- - Book: How To Prove It: A Structured Approach
- - Book: Programming Concurrency on the JVM
- - Book: The Lean Startup
- - Book: The Agile Samurai
- - OpenGL screencast video tutorial HD 19 - Blending
- - OpenGL screencast video tutorial HD 18 - Overlays
- - OpenGL screencast 17 - Animation Part 2
- - OpenGL screencast 16 - Animation Part 1
- - OpenGL screencast 15 - Textures Part 2
- - OpenGL screencast 14 - Textures Part 1
- - OpenGL screencast 13 - Lighting and Material Part 2 - Materials
- - OpenGL screencast 12 - Lighting and Material Part 1 - Setup and Normals
- - OpenGL screencast 11 - Code Organization
- - OpenGL screencast 10 - Push and Pop Matrix, and Complex Objects
- - OpenGL screencast 9 - Scaling, Rotation, and Translation
- - OpenGL screencast 8 - Drawing in 3D part 3 - Spheres, Cylinders, and Cones
- - Android: How to float a row above the soft keyboard
- - OpenGL screencast 7 - Drawing in 3D part 2 - Perspective and Orthogonal Projections and Cubes
- - Android: fixing window resizing and scrolling
- - OpenGL Screencast 6 - Drawing in 3D part 1 - GLUT objects
- - OpenGL Screencast 5 - Using GLUT for OpenGL interaction
- - OpenGL Screencast 4 - Drawing in 2D: Triangles, Quads, and Polygons
- - OpenGL Screencast 3 - Drawing in 2D: Points and Lines
- - OpenGL Screencast 2 - Bitmap Characters
- - OpenGL Screencast 1 - Hello World (Glut)
- - Any Metadata Bookmarklet
- - Simple API in Rails 3 using respond_to and respond_with
- - Simple JSON API in Django
- - Parsing Bible Searches
- - Django Raw and Raw SQL
- - Where are the Django Standards?
- - Converted Blog To Html5
- - My Jekyll Rake File
- - What happened to all the major Ruby bloggers?
- - Scrollable Table with jQuery
- - Forgetting the Milk
- - Sinatra Base Static File Issue
- - Jekyll is up and running
- - Back with a Vengeance
- - Last WordPress Post
- - Europe and jQuery Editable Field
- - Re-acquiring Focus
- - div float tests
- - Project Euler #8
- - Project Euler #7
- - Project Euler #6
- - Project Euler #5
- - Project Euler #4
- - Project Euler #3
- - Project Euler #2
- - Project Euler #1
- - Project Euler
- - Rails Cross-Cutting Concerns - Filters, Observers, and Aspect-Oriented Programming
- - Dynamic, Search-based RSS feeds
- - Rails text_field tag with datetime data gotcha
- - named_scope and Thinking Sphinx gotcha
- - Simple non-model checkbox in Rails
- - Facebook style, unobtrusive ajax pagination for will_paginate with jQuery
- - Simple filterered search using drop downs with Thinking Sphinx
- - Site wide announcements in Rails using jQuery (jGrowl)
- - Lovin Ubiquity
- - Book: Don't Make Me Think
- - Wasting Time Online
- - Installed Rockbox
- - Slicehost setup scripts on github
- - Using WordPress
- - Announcing ilt3u.com (i<3)
- - Coming Soon